Aiwin was born in 2014 as a result of numerous consulting projects with our own methodology of Gamification Model Canvas, one of the most used worldwide.
We also had the opportunity to found the Gamification World Congress, the biggest international gamification event, where every year we gather the best and worst practices of using games to solve big challenges.
In Aiwin we intend to improve the future, through video games with the purpose of generating an impact on the company and society.
For this we have been working for years on the most advanced platform for the design and deployment of videogames aimed at behavior development based on the Full Motion Video technique.
On this platform, we produce interactive experiences that excite and generate an impact in different fields.